Hi. I need some help bumpmapping a sphere.
I have the original texture and the bump texture in dds format and a sphere-model in nvb format.
But here’s the pickle: I don’t know how to do the bumpmapping! 
I’ve created an .fx file that works with the original texture, but I have no idea how to get the bump to work.
Btw, I’m using FX Composer if that helps, but I also have MS Visual Studio 6 set up to work with CG.
Thanks from a total newbie.