Hi guys.
I use to generate vegetation for archviz scenes and I think it´s great. One thing though. I did a blade of grass with a very good material and an excellent bump map. When I picked this blade of grass as a geometry for the “shape instance” operator, the bump seemed not be working. Is this right or was just me?
Thanks.
bump does not seem to work in PFlow
nelpiper
#1
either check that the particle system should inherit the material from the instanced geometry inside the shape instance operator or make sure those checkboxes are UNCHECKED and add a material static operator right under the shape instance and pop in your material.
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