Hey folks!
I work for a small vfx studio and we got a new project offer.
For doing all the vfx work in-house, we’d need water simulation in high quality. There are war ships that get destroyed and parts of them fall into the ocean and create huge water splashes.
We didn’t work with water simulations yet, but now we’re thinking about updating our farm, recruiting a simulation artist and get a software license. The problem is, we don’t know exactly which software (there’s so much on the market…) we should take and how much renderpower we’ll need for a proper workflow. How much budget should we calculate? Has anyone experience with building up a pipeline for water simulation (it’s a cinema project!)?
Thank you very much and have a nice weekend!
Alex