Why is it that no matter what image format I choose in the Render Buffer Export filter, I can’t get my render buffers to render with an alpha channel? I’ve been sluthing on the internet all day, including these very forums trying to find an answer to that very question.
Here’s a step-by-step which illustrates what I’m talking about. I’m using LW9.3 and AFX7:
I have in image I’ve rendered in LightWave. It’s just an object with nothing in the background, so the background should be transparent as long as I export a 32-bit image.

If I save it out, as is, from the preview window in LightWave, then bring that into AFX (I’m using a 32-bit PNG), sure enough I get what I would expect: transparency, but with out goodies like specularity and reflections.

So in order to get those goodies, I know I need to do multi-pass rendering. So I use the Render Buffer Export filter to export, say a Shaded Diffuse, Shaded Specular, and a Transparency passes. I hit F9, it spits out my passes, I bring the diffuse pass in to AFX and what I get is the inability to knock out the background. Apparently my passes aren’t coming with an alpha channel, no matter what format I use.

I’m either doing something wrong in LightWave, or I’m doing something wrong in After Effects. I’ve tried every blending mode in After Effects and I can’t get that diffuse pass to look normal AND have a knocked out background. The same goes for my other passes. They comp fine with eachother, but I can’t get rid of their backgrounds.
Any help would be greatly apprecaited.
Thanks,
Dustin
