can’t this be done in easier way?
sure it can, (the bails event can be compressed into 1) (you could even drop the ball event and replace it with the physX collision operator in the stumps event…) i just wanted to demonstrate flexibility of the toolbox… but i cannot write an essay explaining every event here (i can only point out key features), that is why i recommended reading the documentation first, its up to you to do research and understand how different physX setups/files work as its the best way to learn new software…
i have a box which is fragmented i am adding that in to birth group but when i scrub the time slider it always blows
if you are talking about the fragments similar to the one hidden in the max file you posted earlier then since the shapes are concave when you assign the physX shape operator the shapes will intersect each other… resulting in the physX explosion as i mentioned in my previous post (and other people in the forum) … i would recommend the rayfire tool for fragmenting/exploding objects (without causing the physX explosion, in most cases, using the voroni fragmentation type) however there are other methods as well which maybe a little painful… example you would need to model the fractures such that there “convex hulls” do not intersect each other …
cheers! 