Hi guys,
got a box #2 simulation, using particle skinner, and I’d like to render an animation.
Whatever frame I render, it renders just fine, but if I render a sequence, it either crashes on the second frame or it shows something completely wrong (all pflow collision objects and skinned objects have wrong positions)
So I can basically only render one frame at the time. This is also true for network renders, and on different machines. Anybody knows what the problem is?
Of course my sim is baked into the world driver, but I cant bake my polygons cos of surface tearing.
any help would be greatly appreciated.