Hello,
I’ve been trying to create a large bowl of cooked fusilli (spiral-shaped pasta) which means a couple hundred complex soft bodies. I’ve had some success using both Maya soft bodies and Realflow layering 10-15 pieces in at a time, and converting them to passive rigid bodies before doing the next layer. This isn’t really accurate, though, and in both cases it starts running into a wall (either slowing to a crawl or freezing up or ignoring collisions) with the bowl about 40% full.
I’m wondering if I should attempt to do it with the Bullet Physics plug-in- but all the documentation and examples about soft bodies are variations on sheets of cloth.
Has anyone used Bullet for a large quantity of Soft Bodies? Are there any other solutions I should consider?
Thanks for any ideas!
Doug
