Bounding Mesh object



I want to create a script that will do the following:
It will be started on a model (one editable poly) and will create a simpler object, that should be a collider for the same model. I can optimize the model, “ruin” the original model, I just want a simple collider. (Adding pictures to show the situation)
If you have a different idea of how to do this (The goal is to get a convex bounding Poly so I can use it as a collider) I would love to hear them



convex bounding box for something like that is a non trivial exercise…

you could try something like

merge to single object, shell mod (for an offset) then an Optimize Mod (or what ever the latest and greatest decimate is) adjust values to see if it gives you what you want.