Re: Jeff’s ocean tutorial, we don’t see the waves recede. I found that was hard to do in Houdini flip fluids, and it seems to be missing from that QuickTime. Can Bifrost do it? In Houdini the thin water would break up and bead up, rather than having a unified edge recede back into the ocean.
I have to admit it looks much nicer than the first demo videos from Autodesk a couple years back.