Boone's game programming Tutorial: 1!


#21

Re: Barbas.

I’d love to do C++ specific tuts( I bought a new version of Visual C++ last night! ), but I should really keep it to language/app independant. The information I’m giving you will help you become a “true programmer” - not someone who has to beg Microsoft, Sony or Nintendo for a API call for every little task…

Still, if you’re having a problem with C++, give me a Private-message. I will help you.:beer:

Re: Boomji.

As my game is nearing “mop-up” stage, I’m still pondering over my next project…

I have an Idea for a game that invloves gameplay like the original “Strider”, but I know shit about collision detection…

For example - say you have an object such as a five-sided polygon and make sure your character doesn’t go-through-it??? Ya’know - like making Strider-Hiryu walk around on the ST.Petersberg roof-tops?

That I really need help on!


#22

:beer: :beer: :beer:

can you give a preview of your demo???

I look forward it!!!


#23

Ncie work Boone, the article covered fundementals that are important to all languages and API’s it will certainly be nice to see future tutorials.


#24

Re: Frank Dodd.

Thanks, man - another is in the works!:beer:


#25

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