Hi there
I have some robot characters that have multiple onjects on one layer, each with their own weight map. In one instance I have a hand which sits on an arm, but they are seperate geometry. I have double checked that there are no overlapping weightmaps, yet when I rig the arm up and apply the hand weight map to the hand and the arm weightmap to the arm, I still get bad cross influence between the bones. Even when ‘use weight map only’ is checked.
I’ve done quick tests on simple objects and it works fine. I go back to my character and it does not.
Does anyone have any suggestions for me? Am I overlooking something obvious or has anyone experienced this particular problem?
Thanks.
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