Bone translation in Iclone 6


#1

Hi,
I had to transfer a custom rig done in Maya to Iclone. I am completely new to iclone but I managed to performers the transfer.
However I cannot make the extra bones to work both in translation and both in rotation. It is very weird but I can only rotate the bone of my rig in Iclone but I cannot translate them.

There some extra bones for some specific part of the rig , a bow tie and a corrective bones that I need to be able to move to fix the deformation.

I might missing some steps… have anyone got my same issue that would like to help me please?

Ciao