I’m just posting this up to get some input from some TD’sd on this idea.
I’ve been playing with how to achieve the affect of having a bone based control system follow along with the blendshapes. I have not found any specefic answers, but after a few months of studying the problem on and off and trying different things this is what i came up with.
I have 3 main heads.
Bind head.
Bone follow head, which is in the same world space as the bind head.
Blender head. This head acts as a bridge between all my facial target blendshapes and the bonefollow head.
The bone follow hear has follicles on it that allow the control system to follow the blendshaped displaced verts. This bone folow head than drives a parralel type blendshape with the main head and the bones are added to influence the main head as well.
I was curious if any TD’s had a method of setting this up that was different or if the way I figured out through tinkering around was acceptable.
