Body topology


#961

Saku_Seraph, here’s what I mean by Crow’s Feet (in red), and the topology that’s needed around there. This is just a sketch, still issues to resolve, but you get the idea. The upper lid overlaps the lower a tiny bit when shut or squinting, at least on people above 30 or so. (Like me.) :slight_smile:


#962

http://www.cgtalk.com/showthread.php?p=1650571#post1650571

thats where i posted…opps…everyone please check it out…cuz i need some help.

thanks.

b.


#963

Is that your base mesh? that’s probably causeing the bulk of your problems, it’s been said here before, but a light weight mesh is easier to smooth out.

I’m not sure how easy it is in maya (i’m a max bunny) but I’d either leave that mesh as is, and start from scratch (you can use this mesh as a template of form). Or manually reduce polygons.

also, just at a glance, are you sure of the size of that head? it looks a little large to me


#964

Oh BTW mr stahlberg, any chance at a hair tutorial soon? i think that hair texture of yours is absolutely delicious, some tips would be awesome! :applause:


#965

If i may add …if u don’t make Crow’s Feet u will find out (like i did …:sad: ) the hard way that it is mostly needed in very strong exprssion where eyes and their area plays a crucial role.
Although i don’t know if u can make it in very young characters…has anyone tried this?
:slight_smile:


#966

Yeah, I know the mesh is nasty…yuck! hahah unfortunately due to my project deadline i wont be able to start over now. ill just have to do a new model once i graduate…(bout a month and half…pretty sad that this is where im at in my schooling…anyways thats another story)

Im using maya. You suggested using it as a template or form. hwat do you suggest? I may be able to reduce the polys manually after i get that seam out of there. you’re right the head is a tad bit big.


#967

Trust me it can’t be worse than where I am, 1 year of 3D and we can make a ball bounce. (sigh)

What I meant by template, is use your original model instead of your reference planes, lock it or freeze it or what ever it is you do in maya, and create a new model, using the old one to copy the form off. Don’t match it vert for vert of course, just make sure it all fits nicely.


#968

thanks for the help. Ill try that next time around. well…here goes… i think i can beat u.

Sadly ive learned, nothing at my school. The teacher tries to demostrate things, but half the time cant explain why things dont work in a demo, only saying “it was working before…hmmmm” and he takes 30 mins trying to figure it out. Granted he is the director of the art department, so he’s a busy guy, but im paying too much money to learn on my own. ive learned more in 3 months on my own then in 3 years at ASU. On top of that they want us to produce, great works of art using CG. But in every other department to do that they teach you the fundamentals. You know what…ASU should have a class that teaches you how to skip the fundamentals…I would have gotten an A thanks to my AWESOME instructor…(sarcasim)…in any case i graduate in a month and half, so over the next 6-12 months i really wanna hammer out some nice portfolio stuff to atleast get my foot in the door with a job and go from there.

thats the plan anyways.

ill keep ya guys posted on my progress, cuz ive been learning more from u all then ill ever learn at ASU.

thanks again,

b.


#969

Hello, here is my body’s study, made with max 6, feel free to comment…thank you…:slight_smile:

becarefull nudity…:slight_smile:

and another one…:slight_smile:


#970

belly is too flat, buttocks are too flat back of legs are too flat. Rest is really good!


#971

thank you rebo, i’m sorry for my english but tell me what is the buttocks???
i will correct all those things tomorrow…:slight_smile:
see ya…


#972

Thought I could contribute to this great thread. Although I really like this idea of using 5 sided poly’s liberally, I still think it’s beneficial to be able to create a mainly quad figure with optimized polys that is quite realistic. This is an athletic female I created recently and I think I’ve captured a lot of detail with a fairly light mesh.


#973

Thanx Sthalberg!
I didnt really think about those small thingies :slight_smile:

but here is my update to the face
She is still in halves.

Pls keep commenting


#974

My comments in red, hope you don’t mind - more like this:

In case you ever want to make an expression like this: :slight_smile:


#975

Well… I´m always happy to get pointers even if I don´t answer right away :slight_smile:


#976

Here some my models…and links to my thread.

http://cgtalk.com/showthread.php?t=173409

Chia


#977

http://www.macs.unisa.edu.au/antrent/images/sara/041027/bodyfront.jpg
http://www.macs.unisa.edu.au/antrent/images/sara/041027/bodyside.jpg
http://www.macs.unisa.edu.au/antrent/images/sara/041027/bodyrear.jpg
http://www.macs.unisa.edu.au/antrent/images/sara/041027/headfront.jpg
http://www.macs.unisa.edu.au/antrent/images/sara/041027/headside.jpg

I’ve rebuilt major areas of this model from scratch, still can’t figure out the butt tho, any pointers? (there is a link to my model’s thread in my sig)


#978

Well I got some time to “re wire” the stuff.
the face is still in halves so alot will change when I weld them together.
I also noticed that the ears need some work, and the nose needs some adjustments.

here it is anyway (maybe there is something that I don´t see, cause I´m sculpting this with no refs. for those who dont know).
Crit away :slight_smile:

är det här bätre ?
er þetta betra ?
Is this better ?
Onko tämä parempi?


#979

I reckon you could do to move those ears up by about half their length… it looks ok from the front, but the side and 3/4 view looks a little strange.


#980

Hi again, just wanted to show you guys how far im at, well not that far heh, just attached the head and now gunna do the arms and hands son, il be back again

updates: