scottgcau, I agree with you, and on a couple of the first pages I have some screenshots of deforming geometry, corrected using Blendshapes. It seems to deform okay, at least no really big and impossible-to-fix problems. As usual the shoulders are the hardest.
Likewise, when it comes to facial animation, the whole point of my topology is to enable the model to perform all 40-50 Blendshapes and resulting combos that I use, though I haven’t posted all those tests here in this thread (or anywhere else) yet.
So guys, if you want to take it to the next level, feel free to post some deforming shots.
Dimitris, that’s much better! 
The tendon coming out of the groin seems to curve, not sure if that’s good, and the ‘sixpack’ seems to extend too far down the abdomen, and lastly I think the breasts would be smaller on a woman this built (don’t know why, possibly because they’re mostly fat and bodybuilders burn it off?)… but other than that, wohoo!