Body topology


#861

quick skin test grab


#862


#863

Some update on my work… I think the arms are too thin


#864

This is a last model, create with Maya in polygons (7000 polys).
I would help, for finishing this model.


#865

those breasts up there are insanely huge…I think you should decrease their sizes


#866

LOL True my taste runs with slightly smaller ones. Those are not exaggerated big, about a large C or D right ? its not like there triple E’s. I do think they would have more sag in them though. But the cloths kind of takes care of that.


#867

Hey guys, this is a body topology thread. You have to show your wire frame in order for us to discuss.


#868

There is no topology to discuss with out the wires folks.

You cant see the mesh topology.


#869

hello every body, it’s my first post here…here is my last character, made with 3D max 6 if someone could tell me what should i correct, thank you…


i’m sorry i think i post a very big picture, i’ll try to make it smaller next time…


#870

Hope this time it will work …the image below is the character I’m making…(i didn’t pay too much attention to edgeloops and quads stuff…)hope to receive some crit…


#871

no it doesn’t work, no picture…
i think you should try
http://imageshack.us/index3.php

this a free sever to host your picture, perfect for forum…
see ya


#872

heyyas… Getting back to working on this now. My computer was down for what seems a long time n had to be reformatted. Not sure how to go about creating hands… if I should extrude and go from there, or attach them. Getting the elbow defined is a problem I’m also having.
Here’s some screenshots of where I’m at now with this.


#873


#874

DivineRAiN, good modeling so far but the head and neck may need reducing in size to match the proportions of the rest of the body.

My latest W.I.P.
The body is an updated version of the one previously posted here.


#875

Well, I figured I better get on the bandwagon, and post my own model. Theres some really awsome stuff in here, I was particularly interested to see what Stahlberg had to say about 3 and 5 sided polys…

Anyways, this was my first attempt at modelling a person, so its a bit dodgy, hopefully you guys can point out any terribly big mistakes I’ve made :eek:

Hopefully the images arn’t too big :shrug:

Perspective (no hands or feet yet. She looks kinda stocky, but hopefully with feet added, she won’t seem so short):

wire:

front:

side:

Hmm… looks like i’ll have to split the post…

to be continued.


#876

continued…

One (of the many) area that i’m not really happy about at the moment is the shoulder blades, hopefully someone can give me a few pointers on how I could improve this?

back wire:

render:

And the lips are giving me problems as well, in particular at the corner of the mouth. I just can’t seem to get it looking right…

Thanks in advance for any CC, and all the other stuff thats been posted in this thread. (I went through the whole thing yesterday! :eek

-Tim.

-edit- oh, and all the images, and maybe some I left out can be found at: http://timroberts.ath.cx/girl/


#877

theSloth: Check out the thread in the link below. Scroll down the page to the post by Dave Black. There’s a very good image by him showing the topology of the lips. Hope it helps.

Lips


#878

Ok, thanks :slight_smile:


#879

theSloth… the mesh for the shoulder blade doesn’t seem workable because I think the top of the shoulder blade is higher and flows to the top of the shoulder. Also, I don’t think it needs so many edges. Maybe take a look at some wires from other people like Steven’s here to get a general idea of how the edges flow for that area.
Something weird about the neck and knee caps. Too much curve going on with the front of the knees, I think they should be a tad bit straighter. The shoulder and armpit area… have fun. I think I spent more time on those 2 areas than on anything else.


#880

This thread is a very good resource material :slight_smile: and thnx Steve Stahlberg for this :slight_smile:

Ok well I never attempted a female chartacer before, so Ill try one out. I hope U guys dont mind if I use max ? :slight_smile: if not then kick me out lol

well in all theroys of quads this aplies to all app.

I started to model a females head, this is still a WIP and the thread is over here at Spirloid forums.

http://cube.phlatt.net/forums/spiraloid/viewtopic.php?TopicID=994

These are my other works:
Phooka: