quick skin test grab
Body topology
This is a last model, create with Maya in polygons (7000 polys).
I would help, for finishing this model.

LOL True my taste runs with slightly smaller ones. Those are not exaggerated big, about a large C or D right ? its not like there triple E’s. I do think they would have more sag in them though. But the cloths kind of takes care of that.
Hey guys, this is a body topology thread. You have to show your wire frame in order for us to discuss.
There is no topology to discuss with out the wires folks.
You cant see the mesh topology.
hello every body, it’s my first post here…here is my last character, made with 3D max 6 if someone could tell me what should i correct, thank you…



i’m sorry i think i post a very big picture, i’ll try to make it smaller next time…
Hope this time it will work …the image below is the character I’m making…(i didn’t pay too much attention to edgeloops and quads stuff…)hope to receive some crit…

no it doesn’t work, no picture…
i think you should try
http://imageshack.us/index3.php
this a free sever to host your picture, perfect for forum…
see ya
heyyas… Getting back to working on this now. My computer was down for what seems a long time n had to be reformatted. Not sure how to go about creating hands… if I should extrude and go from there, or attach them. Getting the elbow defined is a problem I’m also having.
Here’s some screenshots of where I’m at now with this.


DivineRAiN, good modeling so far but the head and neck may need reducing in size to match the proportions of the rest of the body.
My latest W.I.P.
The body is an updated version of the one previously posted here.


Well, I figured I better get on the bandwagon, and post my own model. Theres some really awsome stuff in here, I was particularly interested to see what Stahlberg had to say about 3 and 5 sided polys…
Anyways, this was my first attempt at modelling a person, so its a bit dodgy, hopefully you guys can point out any terribly big mistakes I’ve made :eek:
Hopefully the images arn’t too big :shrug:
Perspective (no hands or feet yet. She looks kinda stocky, but hopefully with feet added, she won’t seem so short):

wire:

front:

side:

Hmm… looks like i’ll have to split the post…
to be continued.
continued…
One (of the many) area that i’m not really happy about at the moment is the shoulder blades, hopefully someone can give me a few pointers on how I could improve this?
back wire:

render:

And the lips are giving me problems as well, in particular at the corner of the mouth. I just can’t seem to get it looking right…


Thanks in advance for any CC, and all the other stuff thats been posted in this thread. (I went through the whole thing yesterday! :eek
-Tim.
-edit- oh, and all the images, and maybe some I left out can be found at: http://timroberts.ath.cx/girl/
theSloth: Check out the thread in the link below. Scroll down the page to the post by Dave Black. There’s a very good image by him showing the topology of the lips. Hope it helps.
theSloth… the mesh for the shoulder blade doesn’t seem workable because I think the top of the shoulder blade is higher and flows to the top of the shoulder. Also, I don’t think it needs so many edges. Maybe take a look at some wires from other people like Steven’s here to get a general idea of how the edges flow for that area.
Something weird about the neck and knee caps. Too much curve going on with the front of the knees, I think they should be a tad bit straighter. The shoulder and armpit area… have fun. I think I spent more time on those 2 areas than on anything else.
This thread is a very good resource material
and thnx Steve Stahlberg for this 
Ok well I never attempted a female chartacer before, so Ill try one out. I hope U guys dont mind if I use max ?
if not then kick me out lol
well in all theroys of quads this aplies to all app.
I started to model a females head, this is still a WIP and the thread is over here at Spirloid forums.
http://cube.phlatt.net/forums/spiraloid/viewtopic.php?TopicID=994
These are my other works:
Phooka:










