Body topology


#841

ok, even though im litterally having a conversation with myself on the thread today, i havent posted any work here in awhile so what the hell.

I started this today its about 3 hours of modeling, im modeling and using a skeleton at the same time to insure awsome deformations here. Using stevens technique with using tris and quads, and i think i understand the entire concept, and im having some luck applying it.

i am no master at proportion so i have some questions to ask.
the leg, thigh, butt area i am having alittle trouble here. the profile curvs at 0,45, and 90 degree angles.

hard to believe how fast my modeling is progressing here, im sitting here modeling in a daze like state, and realize im not doing half bad here, modeling and rigging at the same time too!!? whats wrong with me… i must had been abducted by CG aliens last night.


#842

Lookin pretty good for 3 hours kryo. Although it seems that this thread is more about shaders than topo these days. Oh well…

Here’s an image I just found (in my library of doooom) that has some pretty cool looking skin. I know it’s not perfectly realistic but I think it has a really cool look to it.

And I guess I have one comment on the sss. It seems that most people over due sss in an unconsious effort to have it noticed when in reality the actual effect is really minimal. You really only would notice it in extreme cases like backlit ears and such. Even then, it’s minimal.


#843

hehe, well its hands down one of the best threads here for female modeling especially.

i usally experiment for a few mins with skin shading networks while taking a break from modeling.

i find myself studying peoples skin while im at work, at how the SSS effect reacts and all… passes the time.


#844

VISUALBOO: that pic is actually Kaena’s body (believe it or not!) from the “Kaena: The Prophecy” movie, reworked by a good friend Tomaya. Correct me if I’m wrong Tom :wink:

Stahlberg: good to hear from you again. My only quirk for tri’s and ngons is come texturing. From a distance you don’t see anything, but when you get close to them, the texture stretches. Mind you I work in Max, but I figure the calculations are the same in maya?


#845

My latest attempt:


#846

not bad allen…not bad …i see you haven’t move to alias totally…I haven’t been using lw for a bit now and being that i haven’t i started my girl somewhat over. I changed some things that i was never happy with now that im not restricted to tris and quads…have some ngons here and there :slight_smile: baically …typology is basically the same tho i,ll try to post a wire some time but it looks good

Two things to notes
The pelvis area right outside the rim of her underwear is a little too flat maybe its the lighting or angle you rendered it.
The area where the lower neck meets the cavicles seem a little deep. It needs to be a bit more subtle

ps…Its funny because i was just working on that area before i came in here.

good work :thumbsup:


#847

Thanks, Ziah. Good points. That clavicle area has been bugging me for a while. I’ll keep working on it.
As far as the software goes, I like 'em both and I’m having fun learning two totally different ways of working, so no software wars for me. For now, I’m just using the PLE version of Maya and didn’t want to clutter up this thread with watermarked images.


#848

Hey Steven, your work is absolutely amaizing, i was wondering if u had any female body reference photos, or good free sites. Im really stuck, thanks
Si


#849

For less than $10 US you can grab a ton of great Hi-res images from.

www.3d.sk

www.fineart.sk

http://www.fineart.sk/index.php?cat=2
Conceptart.org Forums - The Nude Reference Thread(18+)

Cheers


#850

Yeah I completely 100% recommend 3d.sk. Soo many great highres photo’s.

Well worth a measily 10 chops.


#851

allenatl, a few things: the lower part of ribcage, maybe smoother/straighter transition to waist. Outside of knees smoother. Lower/front part of lower leg (most visible on her right leg) seems too bulging, maybe make it straighter. Pectorals should probably be pulled in more toward each other, and the deltoids perhaps a bit bigger but smoother. The darker gray area on her top, if it’s clothing you may have to get rid of some detail there. Otherwise very nice, good head, chest, hands and feet.

Thanks Chalkie! But I also recommend 3d.sk, my best reference is already from there. :slight_smile:


#852

hey Xander,

I was wondering about 3d.sk, can u just sign up for 30 days and then cancle, becuase ti says 10$ recurring every 30 days???


#853

Yes you can. What that means is that you can pay monthly if you want.


#854

Thanks for the critique, Steven. I’ll keep at it.


#855

Wow I read this whole thread at work today :slight_smile: (shhhhhhh I just could not stop… )

Thank you to all who have contributed … ( to many names to post here )

and Always Thank you Steven for the great work you do and knowledge you supply us on CGtalk …

This was like reading a great book that you just could not put down :slight_smile:

Now I just want to go home and start modeling :slight_smile:

:thumbsup:


#856

agree best book i ever had/ read …i even got to play a little part in it

i hope another thread starts up dealing with simulation systems etc


#857

I have been reading this thread for so long,now it’s time for me to upload my last attempt to create a decent body for my character.I didn’t care too much about edge loops and quads stuff (She lacks of nose/ears/and arms and legs…tho)

and here is the smoothed version


#858

i see no image, or image link ?


#859

the link:
http://web.tiscali.it/profane3d/body%20topology.jpg
the other one:
http://web.tiscali.it/profane3d/body%20topology%20smoothed%20one.jpg
…strange it seems to work fine in my browser and into the prewiev:shrug:


#860

quick screen grap