Need to work out some blur in a single render pass without post processing, and having trouble dialing in DOF due to other constraints on where certain objects need to be so they don’t collide.
I’d really prefer to just be able to blur certain objects each by a specified amount. Most of the info I’ve been able to find in threads is quite old, and mainly seems to indicate global render filters and/or post production. (Post definitely not an option here due to sheer number of videos being output)
Just wanted to check if there was anything more recent perhaps that might be able to address this or otherwise achieve a similar end. For instance, object specific DOF would work in this case.
Quick and efficient single render (no post) is more important than accuracy in this case.