I posted what might be a rather vague question on the area forum a while ago, but as that didnt get any replies I thought Id try my luck in here with more of a concise question!
Adding a blobmesh to Pflow is all well and good and gives great control over the particles but its creating a material for the system thats so far eluded me.
What Im aiming for is to have 3 colours of blobs which merge thus blending the colours, the only way Ive found so far is to use a single blobmesh as adding others to the system means they dont interact with each other, adding a materialbyelement modifier means that I can give the blobs some variety in colour but this doesnt mix the coloures and seems to be a bit unpredictable (i.e. blobs can change colour).
Im reasonably sure that it can still be done in max but the type of shader needed has been out of my grasp. Ive attached a pic to illustrate the idea!
Matt


