Blendshapes move entire object


#1

Hi all,

Actually I’m not really used to write down my issues with Maya, so I really hope to sound clear to you guys.
I’m having some troubles with blendshapes. I have my main shape, and my target shapes.
Then I click on one of the taget shapes then shift+select the main body and hit blendshape(I’ve reset in the option box ). I also have to say I freeze transformation on my main shape and deleted history before doing blendshape. Hope that’s correct…
Here’s the strangest thing: the blendshapes work perfectly fine, but the body moves like in the images I’m adding below in here… and the more blendshape I do apply the most the main shape translate (on x axis).
The pivot point keeps staying where it’s supposed to be.
Still I didn’t create any joint chain/IKHandles nor bones.
I didn’t delete history and didn’t freeze transformation on target shapes.
I’ve already tried to go to Inputs>All Inputs, putting blendshapes below all others elements but didn’t work… can someone help me??:scream::banghead:
Thank you for your help!


#2

Hi…!
It could be a simple problem of freezing the transforms on the target mesh. But you have mentioned that main mesh was frozen. Apply the same transform to the targets and chk.
Rgds,


#3

You should NOT freeze transformations.


#4

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