Ok I have been Searching the internet and I cant seem to find any way on how to actually Set up multiple normal maps for blendshapes
my workflow has been
First I have a base head mesh in maya I use GOZ to bring that into maya I detail it and texture it there. I use The maya blendshape plugin to make blendshapes for that head
What I want to do is rig up my blendshapes with normal maps for my head to really get the detail like the brows creasing etc. I cant seem to figure it out. Does anyone have any ideas or suggestions on how to do this?
Am I making any sense?