I remember seeing a video somewhere showing a RealFlow mesh being rendered with both a transparent water shader and a foam shader that were being mixed based on the meshes velocity.
Sorry, I can’t recall what it was or who made it but I hope someone here understands what i’m getting at.
I was thinking that a velocity pass could be rendered and converted to a greyscale image that could be used to blend the two but…
Would there be some way to maybe bring the particles into Max with Krakatoa and mesh with Frost while somehow piping the velocity info into a shader so that it could all be done without leaving Max or having to make new maps if there were changes made to the camera?
I don’t know much about Frost or how it generates UVs…
Is this even feasible?


