Blender's render layers (render separate layers?)


#1

Hello,

I’m from the Maya side of things where the render layer lets you choose which objects to render and then you can batch that render as a “set it and forget it” way to render. For instance, if I had a ball a cone and a box and they all needed rendered separately for compositing, in maya I can choose just the ball and put it in a render layer. I can choose the cone and put it in another and then the box. When I hit batch render, it will render out all three scenes with different file folder structures with a naming convention that I choose.

I figured blender would have this but when I try to use the render layers screen, it appears that I can’t set ball on layer 1, box on layer 2, and cone on layer three and have blender batch out all of these objects as separate renders? I tried searching it but there is gargantuous amounts of threads with crap tutorials that doesn’t explain a process quite as elegant as I want.

I know I’m missing something. I read in the docs that each scene can be put into a whole project that has different setting for each and you can batch those out but the description is short and does not go into detail.

Can anyone answer this for me?

Thanks,

spiral


#2

See the attached blend file.
Cube on layer 1, cylinder on layer 2 and a cone on layer 3. Using the nodes you can save out 3 render layers to separate files, each one only rendering out one of the objects.
Render layers wiki http://wiki.blender.org/index.php/Doc:Manual/Render/Layers
Composite Nodes wiki http://wiki.blender.org/index.php/Doc:Manual/Composite_Nodes

Richard


#3

Thanks, I’ll check these out at some point in the near future.


#4

Awesome, thank you. I haven’t gotten into the nodes yet but hopefully this can work better than Maya’s render layer system.

It’s pretty awesome you can add the multiple scenes option in the render layer node as well.

Thanks a bunch,

spiral

ps repped…


#5

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