Hi, I have modeled a character four a game in a third party Engine with Blender and have made certain parts of the body different groups to be exported into ZBrush as. And when I go to export everything into ZBrush all the geometry works perfectly fine except for one little item. When I export to .OBJ to open in ZBrush all the normals are flipped but in Blender they are all correct. Nothing else had this problem. I didn’t know if this should go in the Blender section or the Zbrush section so sorry if it’s in the wrong place. Can anyone help me?
Blender to ZBrush 3.1
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