Full disclaimer… I am a Blender rookie, and honestly that is probably giving me a lot of credit.
I am trying to get a model from Blender to a 3D party simulation/physics engine; so probably a bit outside for what most use Blender. The problem I have is that the engine only excepts *.tdo files. 3D Studio Max accommodates this via a plugin:
http://www.xmotorracing.com/download/td2export.zip
Is there an alternate method to create the needed .tdo file?
Or, is there a method for me to leverage the 3DS plugin within Blender?
Thanks for any and all help!
Brad