Bit of a general question but how well does blender cope with high res textures?
I’m hoping to use blender (or similar) as a visualization tool, using photogrammetry techniques (when I learn how to do them!) such as on the Image Based Modeling DVDs from Gnomon.
Basically cutting out forground objects from photos and offsetting a load of image planes to give the illusion that the background is 3D.
And this would be in addition to me modeling proposed structures including their interiors (most likely in 3DS Max or using an engineering modelling package). I also need to add trees in some form and textures, and of course lighting, most likely in the form of a sun or HDRI or interior lights where possible. [not the aim of this thread]
So before I go for it I’d like to know if I’m using the right tool? I looked on Youtube for some examples but didn’t see any that were doing this.
Thanks
