same as maya post as relevant to blender users
maya export/import to blender in blender turnoff limit surf in subdiv modifier for same mesh outline shape,
if you do not and use blenders defaults the mesh will be smaller using subdivision in blender.
blender subdiv may technically be smoother…
but a total fuckup for those making assets in blender for export to maya…SO LIMIT SURFACE TURN IT OFF under subdiv modifier!..(zbrush sdiv same as mayas)