Blender - Baking UV Map -> Puting it onto my model -> Messy?


Hello Dear CGSociety Forum,

i hope someone can help me out with that,

i was doing all my stuff always in C4D but since i hate the UV System in C4D i swap to Blender todo the UV´s ,

so now i got everything done, i Baked my UV Map and after Putting the New UV Map onto my Model , the UV Map gets messed up, doesnt matter in which engine , i tried C4D/Unity/UE and Blender.

Do anyone have an Idea what could help me?

Sry for my Bad english, i hope you can follow my Question.


Ok Problem found,

i had 2 UV Map tags on it.

Just for anyone who will find the Thread and will have the same problem