Hi, Fredo. I’ve been doing CG for the same length of time as you. I understand how intimidating it can initially feel to make the switch from one app to the next. I’ve had to do it numerous times over the past 30 years. I get where you’re coming from. That said, here’s my advice to you.
Given the nature of Blender as an open source project, the community itself can sometimes be as decentralized. Pockets and concentrations of users here and there. This is likely to change over time as Blender adoption becomes more widespread. I’m sure that on-site training does exist. However, at the moment, your best bet is probably to go the self-help route, aided by a handful of training videos. Thankfully, there are a number of really good ones out there. Sensibly priced too.
Seeing as how you’re not a newbie, we can skip over an introduction to concepts and move into program operation.
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“Blender 2.8 Full Training From Beginner To Pro” - $70
https://blendermarket.com/products/blender-28-training
At nearly 34 hours in length, the course is rather comprehensive and tours nearly every major corner of the app. If that doesn’t get you up to speed then nothing will. Here’s the syllabus: https://blendermarket.com/products/blender-28-training/docs
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YanSculpts’ YouTube Channel
https://www.youtube.com/channel/UCfjswDVU0XHyBN7UFG0Mi5Q/videos
Blender artist Yanal Sosak’s focus here is, obviously, character sculpting. He’ll walk you through various pieces from blocking to texturing, demonstrating how Blender can be a viable ZBrush alternative. (I have personally sculpted in Blender at up to ~25mil polys.)
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“Bundle Blender3D - Jack Russell+ The Cliff tower” - $69
https://gumroad.com/discover?query=The%20Cliff%20Tower&rating=3#GddIX
These two tutorials are recorded around 2.79, but the concepts and much of the execution still apply to 2.80. Both are project-based tutorials. One focuses on the modeling, texturing, and rendering of a fantasy building. The other focuses on the modeling, texturing, rigging, grooming, and animation of a stylized Jack Russell Terrier.
Honestly, the most daunting part of the migration process is simply interface. Terminology is, by and large, universal. As a longtime 3dmax user, all of your skills will be transferable. The recent Blender 2.80 update puts it much closer to Maya and other apps than ever before. Reasonably, with the 34hr video behind you, it shouldn’t take more than a week to become productive and a month or so to become fluent. If you know one app, you pretty much know them all. Not like 25 years ago.
Beyond tutorials, I would suggest few essential add-ons to fill the gaps.
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“Hard Ops / Boxcutter Ultimate Bundle” - $38
https://gumroad.com/masterxeon1001?recommended_by=search#RHyAR
For hard surface modelers, this pairing of plugins is a must have. It shortens the process of carving out detail down to a series of mouse strokes and keyboard shortcuts. Huge time savers. Here’s an example of a high tech looking grenade made with these tools: https://www.youtube.com/watch?v=C5TknYySBpM
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“Speedsculpt” - $15
https://gumroad.com/discover?query=speedsculpt#xIMAi
Another time saver. Whereas Hard Ops is about quickly building hard surface models, Speedsculpt is more focused on helping you build and block out organic meshes (eg. characters) more efficiently. Quickly boolean primitives. Streamline the dynamic topology process. Decimate and skin your blocked out base. ETC. Here’s an old video of Speedsculpt in action (running in v2.79): https://www.youtube.com/watch?v=gBcYFq5ta1A
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“Smart Select” - $3
https://gumroad.com/discover?query=smart%20select#xfiS
Some of the most helpful add-ons are the smallest. Smart Select just makes it quicker and easier to pick out loops and rings in edge, face, and vertex modes.
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“Garment Tool” - $36
https://gumroad.com/discover?query=garment%20tool#MAnWP
Think of this as a poor man’s Marvelous Designer. Create clothing from patterns. Supports pinning, pockets, sewing, cloth sim and baking, symmetry, libraries, and so on.
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“Auto-Rig Pro” - $40
https://blendermarket.com/products/auto-rig-pro
Quick character rig/control creation and binding. Support for Unreal Engine and Unity.
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“Layer Painter” - $20
https://blendermarket.com/products/layerpainter
Enhance Blender’s native texture painting tools with support for layers and PBR painting/baking.
I was also going to recommend a remesher to replace Blender 2.80’s native one, which produces mixed results. HOWEVER, Blender 2.81 comes out next month. That comes with an updated and MUCH better set of remeshing tools. Not quite as cool or efficient as ZBrush’s ZRemesher or 3D-Coat’s spline guided remesher, but still great for quadification of those dense or unevenly populated sculpts that can result from long dynamic topology sessions. Again, Blender 2.81 is scheduled for sometime next month.
As with any app, you can overload yourself on cool plugins. I’ve got tons worth mentioning. However, what you need or find helpful is all up to you. Head over to Blender Market or Gumroad to see what’s for sale. Also, check out the Blender Artists forum (www.blenderartists.org) for a lists of free add-ons, of which there are many.
Learning Blender isn’t all that big of a deal. It’s not like the days of 2.4x. Not nearly the same experience of slamming your head against the wall. Blender 2.80 is FAR more accessible. Seriously. If you’ve already mastered another modern app like 3dsmax, Maya, or Cinema4D then moving over to Blender should be a piece of cake. Getting it to play along with your other apps (ZBrush, Substance, Unreal, and so on) isn’t all that complicated. Again that 34hr training video should sort you out over the course of a week.