Well what I was going for is to snap the pivot to a precise point (not lining it up by hand). What I ended up doing was to select 3D Cursor for the pivot, select the vertex I want to get the coordinates for where I want to put it and then input those coordinates for the 3D Cursor. Is there a faster way for precise on vertex pivot placement or is that the only way?
blender 2.5 alpha1 [basic vid guides]
with pivot you mean the object origin right?
select the vertex you want to snap it to,
hit shift+s > Cursor to selected

go to object mode (Tab)
hit space-bar for operator search, type in ‘origin’
then in the search list you should see ‘set origin’ > click it.

you’ll get another list with 3 options,
pick the last which should be ‘Origin to 3D Cursor’.

and you’re done.
Thanks fktt! I figured out that Origin and what I call “Pivot” are the same thing not long after posting here.
I’m just curious, and this may be a naive question, but why would you use anything but the 3D cursor? It seems to be the most flexible and it’s the most natural choice for me as a former Maya user since it can be freely re-positioned. What are the other cursors good for in your workflow? Not a crit, I’d like to know how to use this program more efficiently.
Geometry to origin relocates/moves the geometry
so the origin is within the median center of the mesh,
if you will, but without moving/translating the actual origin/pivot.
Origin to geometry also does basically the same,
but moves/translates the origin rather than geometry.
both you could say are the ‘quick & dirty’ methods towards the same end,
but as you noted 3d cursor offers much more precise measure(precision[edit: control]),
but also takes a couple more steps, is all. 
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