Hello guys,
As you know, if I created a blend shape and for example put 2 in the blendShape weight attribute, it will multiply the end result by 2.
The question is, how I can multiply/divide the result without changing the blendShape weight attribute?
It sounds stupid, but I need this function, because I have automation system just takes a range of (0-1) from the weight attribute.
Any idea guys?
Thank you in advance.
