Hi,
I know if I had a head and created the fifteen blendshapes for general facial characterization (or similarly the set for phonemes), MotionBuilder will set that all up in a jiffy.
But I am running into the obvious problem and I haven’t been able to track down a tutorial or post on it.
Usually I made a model. And then I extract the head and copy it for blendshapes . Make blendshapes and then recombine and merge vertices. Then if I don’t delete history from this point I have a single polygon model that I can attach to skeleton and so on.
I suspect Motionbuilder can allow this. I suspose I could just have the two polygon parts remain disconnected and attached to the skeleton although the seam will probably show.
So the simple question is. How do I setup facial blendshapes on a full bodied model for export to MotionBuilder?