Hello everybody,
Question: How to export poligonal geometry with a blend shape applied from maya into motionbuilder?
I´m testing with a simple sphere with no results 
When working with NURBS i can open into motionbuilder without any problem, the blend shape works very well…but I need to export a poligonal geometry. When opening the *.fbx into motionbuilder this blend shape doesn´t work correctly, the poligonal geometry (the sphere) explodes when doing the blend!
I don´t know if it would be a problem with the maya history or with the object transformations, it would be strange because with NURBS there is no problem when open in motionbuilder. Perhaps I´m forgetting something…
…any idea or place to look for information?..
thank you in advance and best regards
gurb