Hi guys! I was tasked to do a shot where a tornado rips the ceilings of a few houses and other stuff of the ground, so I was thinking about using a birth script to turn all the objects that need to interact with the tornado into particles and drive them with pflow.
As I’m not much of a scripter and (stupidly) have never taken the time to learn even the basics of maxScript. I followed one of bobo’s tutorials found at http://www.scriptspot.com/bobo/ called “scripting custom chunks: the basics”. The problem is that there is an offset where the particle gets created and the actual position of the “instanced” object.
Is there a way to get the center of the particle to be where the pivot of the object is? Any help is apreciated.

ps. I know some Mel script from my time working with maya, but maxScript looks totally diferent to me, however I’m familiar with some scripting concepts