Hi everybody, so i’m a little new to rigging, ive had a couple of classes and understand the basics but i’m getting a little lost, i have a few questions if theres anybody out there to help.
First off, I’m rigging a bird, mainly just the feet as those are whats only going to be in the shot, but I have basic bird geo for the body.
I had FK working fine but then the animator also asked for IK. I believe to do this (the way i’ve done it before) was to do three skeletons, one for FK, one for IK and one for skinning. Then you point and orient constrain the FK/IK to the skinning one. is that correct?
First main question.
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where do I parent constrain the controllers for FK/IK? is it to each their own skeleton, or to the final skinning skeleton? BEcause im getting errors when i try to add a controller to my IK skeleton.
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I have NOOO idea if my IK foot set up is right. My teacher said that it’s best for them to be built straight, but the birds legs are at a slight angle.
I had my FK joints following the bird structure, but if I built IK straight, do I have to match all three?
any feedback wold be soo helpful and appreciated!