I’m trying to come up with a decent feather texture for a bird I’m trying to do. I’m so far liking a mixture of Sas for the main body feathers and real mapped geometry for the flight feathers. Only problem I’m having is matching the specularity of the textures to the SAS so they blend in properly.
Perhaps I’m approaching this wrong and there is a better way to do this, but if anyone has some suggestions it would be appreciated!