Biped trouble


#1

Hi,

I have a single character spawned across multiple .max files. The characters are the same model/rigging wise, but I encounterred a problem while trying to merge all (seven in my case) animations into a single max file. The biped that is used has a couple of additional bones attached to it’s head and when I save the .bip file and then add the .bip animation into the mixer of the destination model, everything is animated as in the original except for these attached bones.
When exporting and importing .bip files I selected these bones in the dialog, but it doesn’t seem to make a difference.

I’m using MAX 8 SP1

Thanks in advance


#2

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