This is a very specific unusual question.
I am using the 3dsMax biped as my skeleton.
When I bring animation into a character track in the Story Editor, the animation is there but there are no keys on the Pelvis bone, causing unusual translation.
Ive tried multiple biped skeletons, but anytime I import animation into the Story Track, MotionBuilder disregards all keys on the Pelvis.
Does anyone know a solution to this?