Hi I am 3ds max animation student.
I have created a character animation with a weapon smashing down the ground.
Then I found this weird jump of movement.
It happens everywhere I switch position/orientation of a prop, and space of the hand holding it.
This leads to unwanted result on other frames that I’ve finished working on.
For example, if I work on frame 160-170, this weird jumps occurs on the other random frames.
Would baking animation of biped prevent these jumps?
Can anyone give me some tips? I’ll appreciate any kinds of answers!