Hi guys I have a small problem I have a finished mesh and a biped in my viewport. The thing is I put the bip file on my biped and my character mesh moves according to the bip file. My problem is that my biped overlaps my character mesh because my biped is bigger than my character mesh how do I make it so that my biped doesn’t overlap my character mesh thanks.
Biped overlapping my character mesh
Dio028
#2
If i understand your problem correctly, all you have to do is enter structure mode on your biped and resize/scale it to fit your mesh properly. Though if it already has some skinning on it, you’ll probably have to redo the skinning after you resize the biped.
To be honest though, as long as you weight your verts properly and the general proportions are correct so that you can animate it, it really doesn’t matter that you have your biped sticking out in some places. When you render you’ll hide it anyway.
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