Hey Guys,
im currently working on a Carbon Fibre Material (Mental Ray) and i think i’ve gotten pretty far using the MR Carpaint Shader by using a texture in the 2. Specular Weight Slot but i just cant get it to react to different lightning/camera angles correctly 
My guess is that an anisotropic highlight in the lower layer should solve the problem but i just dont know how to realize that.
I already googled and searched on this board, but i only found some really old stuff that i couldnt make use of.

regards
dexon