BIG news to the Blender community!!!


#21

It is a good point, if using Blender you have direct access to trunk source code which makes daily builds possible, although perhaps not always a good idea for production i.e. if a feature were to break, but this is quite rare I have to admit. So having daily fixes, with the ability to fix in-house if need be, can really offer a great alternative.

I think it requires quite a leap of faith from the people who decide on making the switch though as with open-source software there isn’t that sense of ‘I’ve paid, therefore I’ll be looked after’ mentality (Which we all know isn’t the case sometimes).

Anyway, I think once the Blender Network comes to fruition, along with it all of the consultants and processionals talking with studios, then I think we may see quite a few small, or even medium sized studios move part of the pipeline over. I’d have a guess and say start-ups would probably make up the biggest percentage making use of Blender as changing a whole pipeline over can be quite the hassle, especially when that entails training every artist who makes use of a 3D DCC package to the level they’re at with their current package(s).

But yes, it will be a win-win for the artists, and developers actually as they have a free platform to experiment, you just have to look at the many bio-medical uses of Blender to see that it’s a great platform for not only DCC.

Come 2.61 though, artists will definitely be in for some treats. An OpenCL based Renderman (in terms of flexibility, so I hear) style rendering engine (It’s target is small-to-medium sized production studios, with planned support for OSL and it already uses a node based material set-up; very powerful), and the first cross-platform full camera tracking, and reconstruction tool. All for free. Nice.

/Fanatical preaching mode.


#22

I’m all for that Daniel. Do you know when 2.61 is slated for release?

One thing right now is that apparently the plugin for rending organic material like leaves is broken with the current version of Blender.


#23

According to the release plan it’s scheduled for a few days after October 9th, which isn’t too far away.

You can read in more detail what is planned for 2.60 here; http://wiki.blender.org/index.php/Dev:Doc/Projects

Cycles (The new rendering engine) and the tracking tool isn’t planned until 2.61, but I believe Blender is now on quite a short release cycle so I would expect 2.61 just before, or around Christmas time, perhaps anyway, things can change!

Are you referring to the sapling script which generates trees/ foliage, or the ivy generator script?

If something doesn’t work it’s best to ask on the main blender forum for confirmation, just in case you’re using a tool incorrectly and if that isn’t the case you can report a bug and it’ll get seen to by the developers :slight_smile:

EDIT: Corrected the version to 2.60.


#24

I like Blender a lot, but I think programs like Max, modo, and Cinema still have a huge leg up with their far more intuitive materials systems, viewport shaders, easy rendering options, ect. Blender is good, but it’s free, which is why I use it. Most people will use whatever works best that they can afford.


#25

What is important about blender is that the user community pretty much controls what is going inside blender and what is not but also blender has always been the ground for experimening, the community loves new ideas. And unlike other software packages, you dont have to even wait them to be release, in graphicall you can find usable experimental build that use WIP code that however partialy works. There are for example several NGONS mesh builds that can be used.

Concerning the big studios I think it also make sense for them to really want to use blender because obvioulsy its open source and that means is simple to customize to their needs but also it make sense not to want to announce it cause it has the stereotype of “freeware non serious app” , I would not be surprised if big studios around the world already secretly use blender. Especially if you are a big studio with the history of big studios using customized tools, its does not make sense not to use blender .

Frankly I dont care so much cause I dont plan to ever work on one of those studios.

Blender is not perfect , nor the best 3d app, but I fully support the fact it is open source and the fact that invites brains (developers) with exciting new ideas. And that makes me a blender user for life :wink:

You dont need to be super smart to understand that open source is the future.


#26

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