Wow, I really wasn’t expecting this amount of feedback: It’s very much appreciated, and I’m taking it all on board.
I knew I was playing hard and fast with the perspective.
And I was going for a fisheye thing, but the third link (Bleke) is a real eye-opener, so much better than mine. Pretty much what i should have done. Just stick to the rules, you say.
I tend to bend the rules of perspective as planes aren’t always parallel in urban environments, but if this causes a bad read in the image, you’re saying it might be better to master the rules first? Obviously my messing with persp. just jumped out to the objective eye, and the corrected perspective really did introduce a stable medium for all the other elements. It even improved the sight line problems. Oh no, that was you too. Eh, maybe I shouldn’t have included this in my 2d-design-for-environments application this week…
The curved sea wall - nice, very nice. Just complementing the other curves, and drawing elements together… yes … I see what you did there. Its amazing how you lose a read on an image after you’ve spent a while on it.
The kids were supposed to be on a ledge a couple of feet above the sea wall, which would have made everything beyond them larger in scale than the final image has them… and yeah, the kid has steered the robot into the water (hilarious) … and the robot asymmetry was conscious. But I guess this doesn’t matter if it reads as a mistake.
Taking the time to actually illustrate the point was incredibly helpful, it really drives it home.
OK, no more playing with perspective rules: I’ll concentrate on integrating all the elements (and my figures).
Thanks a lot guys, you’ve given me some much-needed feedback and made my day.