I’m trying to do a simulation where mud splashes, and missing a few things (new to Bifrost).
I have the viscosity at 1000, density is the default of 100, and for this, voxel size is 1 so I can iterate.
What properties should I be looking at to make there be more liquid for the splash and thicker? I thought cranking viscosity to 1000 was actually very high, but the liquid is still sparse regardless.
I’ll add I upped the time scale to six since the character is running very fast and trying to speed up the impact without increasing the speed (as it keeps flying past the character). Also that I am using a motion field where I animate the strength up when the character steps into the fluid.
Thanks for any tips, I’ve been trying to read and look at Youtube videos with no luck.