Cheers,
- Vik
I saw that later but it was posted on the same day I posted it here under Maya Dynamics section. Intention was just to let Maya FX folks know of what’s coming next in the Menu. Didn’t mean to spam or repost the same thread. Apologize !
IMO it’s to early to post many topics , there are not 100% confirmations yet.
If somebody post screenshot of this somewhere 
For now we can call it BigFoot - everybody talk that it’s exist’s but nobody saw it. 
It’s been seen. Just for whatever reason no one wants to talk about it. And, no one has mentioned nda, but that must surely be the case, or something would have squeaked out by now.
"Autodesk is doing the right thing in that context. What they have done
with Naiad is add expertise about scalable, distributed, out-of-core
simulation that’s also platform agnostic, which ICE is not. ICE is a
module built deep into XSI that does threaded operations on block of
data that reside in XSI’s RAM and that’s it. At the user group, they
did a tech preview of something called Bifrost with its GUI running in
Maya, which is the standard linux studio platform, and that’s a
totally a reasonable thing to do given also its extensive SDK.
Things might make more sense if you understand that Naiad was not just
a fluid solver, it was meant to be a complete simulation framework,
like Houdini. It’s not something you plug into ICE, it’s an
alternative to it."
Thanks for links.
GUI looks similar to many node based solutions
Thinking particles, ICE etc.
finally it got some love.
so nparticles & native fluids are gonna die with the next release ?
100% not.
At least 10 version in future they stay in program 
Maya now have a 5 fluid engines:
-native
Would be nice if AD make old features as a separate plugins so if user not need them he can just turn off .
I see particle rendering support with Viewport 2 & hardware 2.0 in the video…cool stuff !
2:19 - improved colour management in viewport 2.0 and render view
2:27 - realtime progressive viewport rendering
- maybe some realtime performance capture thing?
2:37 - viewport 2.0 rendering of hair + more progressive rendering in the viewport
2:40 - Naiad sim rendered in Mantra 
- yet more realtime progressive rendering in the viewport!
2:50 - improved booleans
2:55 - directX shader + ShaderFX (not the normal node editor)
3:13 - Project Skyline?
3:35 - retopology
4:10 - viewport subdivision and displacement
- a mockup of some kind of non-linear animation editor (probably Motionbuilder related)
4:30 - xGen
4:55 - progressive viewport refinment of fluid simulation (more of this later)
5:20 - Goedesic Voxel Binding
5:55 - particles in viewport 2.0 and hardware render 2.0
6:10 - some kind of selective editing of particles?
8:20 - Naiad in Maya!
8:34 - jumping into solvers like in DOPs with microsolvers
9:22 - progressive refinment of fluid simulation
9:40 - view-dependent LOD of large datasets
10:20 - adaptive data structure for fluids something like OpenVDB
10:38 - direct rendering of fluid level-sets supporting motionblur
11:30 - sliced rendering of fluid level-sets
It had been such a long time since I had first seen you mention it on a public forum that I was surprised to finally see in a video.
all that is really promising! with the new asset manager and PFX autodesk has really put a lot of work into maya…great work guys!
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