I’m pretty new to using Bifrost, and assume there’s a lot of user-error going on in my scene. I’m trying to make a small waterfall/Oriental pond type of scene, where the water spills over some large flat rocks and into the pond. All seemed to be going well, until I realized my incoming waterfall wasn’t reacting to my pond’s surface shape properly at all, and the water was behaving very strangely coming out my flow-control geometry too.
Attached are some images. Why is the water flowing backwards, here? And then it appears to hit some kind of illusory ghost-geometry instead of the pond’s surface polygons? I have the pond surface set to “Solid” instead of “Shell”, but neither seems to make a difference?
From above:
From below, right:

From below, left:

And with the internal pond-emitter off, from the side you can see that my water is basically “jumping” for some reason? There’s no geometry there shaped like this to cause the jump. It should be flowing down, here, to the bottom of the pond-shape?






