Bevel Cylinder with Texture


I want to map


onto a short cylinder to create a coin. But I want to bevel the edges of the coin. Unfortunately, activating the fillet on the caps screws up the UVs:

What is the easiest way to solve this problem? Ideally keeping the cylinder parametric. If I have to make it editable and do it with the UV editor, how would I do this precisely?


Map the material as flat instead of UVW. Use poly selection sets to restrict it to top and bottom and create another material for the edges.


If it were me, I’d extrude all the elements … Update: more challenging than expected :smiley:

The reverse is even more of a challenge … stay tuned.


Many elements omitted or distorted for security reasons :no_mouth: