Bevel Cylinder with Texture


#1

I want to map

f

onto a short cylinder to create a coin. But I want to bevel the edges of the coin. Unfortunately, activating the fillet on the caps screws up the UVs:

What is the easiest way to solve this problem? Ideally keeping the cylinder parametric. If I have to make it editable and do it with the UV editor, how would I do this precisely?


#2

Map the material as flat instead of UVW. Use poly selection sets to restrict it to top and bottom and create another material for the edges.


#3

If it were me, I’d extrude all the elements … Update: more challenging than expected :smiley:

The reverse is even more of a challenge … stay tuned.

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Many elements omitted or distorted for security reasons :no_mouth: