Better than Zbrush?


#41

The verdict: Mudbox is the worst for Mudbox

Is that even possible?

But I recall that thread… Hopefully your 4800 once it’s delivered will help settle that debate, and I look forward to reading your results.

My Geforce 7950 GT isn’t a powerhouse anymore, and compared to my Quadro FX370 it’s hardly an up-to-date benchmark for Mudbox, between the two. Please keep us informed?


#42

I don’t understand why some people say MB2009 is horrible compared to version 1. Ok, it might be buggier, but is the sculpting that drastically different?


#43

I don’t understand why some people say MB2009 is horrible compared to version 1. Ok, it might be buggier, but is the sculpting that drastically different?

That makes two of us. I haven’t had any issues with Mudbox 2009 64-bit. Sculpts like a dream, the layers are excellent and very easy to work with, and the poly painting is a breeze. It’s never crashed on me, nor have I experienced any bugs.

That said, I use Mudbox straight-out. I don’t use displacement maps generally; modern workstations shouldn’t have much problem handling high-poly geo, and displacement maps are simply a faulty workaround for computers that lack the power/memory to work with high-poly geometry. Perhaps the displacement map implementation is flawed and that’s why people find it “buggy”?


#44

if anyone is hovering on what to get…i’d say w.a.i.t till siggraph is over n done with, that way you’ll know where zbrush 4 is and if mudbox will get those bugs killed and restore the ‘feel’ of mudbox 1,0 sculpting brushes back into mudbox 2010


#45

i still have version 1 of mudbox but i cant get my authorization code to work :frowning:
right now i am trying out 3d coat which seems pretty cool. zbrush(demo version) is an awesome app but i am having a warm time getting used to the ui.


#46

I am not most concerned on which program can bring up to the highest number of polygon count before it crashes. Because mainly I’m trying to get the most detail and still be at its lowest sustainable res to look decent enough to import back into Maya or Max.

I’ve only used Zbrush so far and will get to Mudbox eventually but for me I love-hate Zbrush. I hate it especially while I’m laboring over a fabulous sculpt and suddenly my pen is out of the mesh and the whole thing flips out the viewport. I love it because its faster to sculpt something than Maya or Max (for some things). So it’s like an extension to the 3D programs in a way for me.
I’m still eager to see how this battles out. Interesting thread. I did know Mudbox how a weaker health line when it came to graphic cards, but its no wonder I couldn’t install it on my XP. I’ve upgraded and eager to find the differences myself.


#47

I love it because its faster to sculpt something than Maya or Max (for some things). So it’s like an extension to the 3D programs in a way for me.
I’m still eager to see how this battles out. Interesting thread. I did know Mudbox how a weaker health line when it came to graphic cards, but its no wonder I couldn’t install it on my XP. I’ve upgraded and eager to find the differences myself.

No battle at all really. You can use both just fine; they aren’t mutually exclusive. But if you’re looking for an actual extension to Maya/Max instead of a whole different application with a preposterous UI and absurd 2.5D silliness, give Mudbox a shot. It feels like you’re still in Maya or Max, only with a really wonderful viewport.

I also don’t know what you meant by “weaker health line when it came to graphics cards”; Zbrush uses the CPU only, and the GPU is just a throughput mechanism. Mudbox uses the GPU for rendering, and is much more robust visually as a result. Of course, you have to have a graphics card that can keep up, but even my antiquated 7950GT works like a charm in Mudbox. The current iteration of GPU’s by Nvidia and ATI rock in Mud! Zbrush on the other hand is locked to the CPU for display quality and precision… So it’s ideal for laptops, whereas most laptop GPU’s will not work well with Mudbox at all.


#48

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