Hello CGtalk community,
I hope you all can help me with my rigging issue. I’m working on a low-budget (im not getting payed) horror movie that has a dog/werewolf creature. I’m doing all the 3D myself (modeling, texturing, rigging, animation) and have run into a snag in the rigging process. I’m a decent rigger, but from time to time I either forget or don’t know how to fix things that come up. I’ve tried searching on google, youtube, videos, and books, and maya help to find how to fix this with little luck. Most of the tutorials for wrist Twist setup I’ve seen say to put a joint between the wrist and the elbow and snap the IK handle to the twist joint, then snap the IK’s effector node to the wrist joint. That was how I was taught in school to do it, and it worked fine for cartoon characters - but this creature I’m rigging needs to look more naturalistic and he has some muscle definition on his forearm. When I do the traditional setup I just described, the forearm twists and collapses into itself (see attached). I’ve gone back and tried other setups like other joint locations and an influence object (which I’ve never done before and just followed Maya’s help to setup) both just resulted in the same thing happening.
Any advice from the internet’s Maya experts? Thanks a ton.
But anyway, here’s the link to the first part: