I need your help in how to calculate texture size.
Imagine an arch-viz scene from a bird’s eye perspective. I am not looking down to the ground perpendicular and hence cannot calculate the texture size (planar projection on the ground) to match the render size.
Some areas are near the camera while others are further away on the horizon. How should I calculate the required texture size if eg the render output is 1024x1024? I am willing to split the terrain into different regions with different texture size - the important area with proper texture size, and the areas further away with less resolution.
I’d like to hear your opinion on the calculation principle.